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׉	 7cassandra://0TBcZfz_ZvGDRM__jzLpo29anH1U7zRVHpxIpaHy9qwL`0 `7<n׉E *Rebecca White
“Skitter”
Spring 2021
5
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׉	 7cassandra://cgWbHrn4dRanR-oJ8VTrlWbdewiaaYQTe7soWcLCHIs`0 `7<n׉E Rebecca White, Senior Project Book
Spring 2021
Bachelor of Technology in Visual Communications
Visual Communications: Art + Graphic Design
Farmingdale State College, State University of New York
7
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׉	 7cassandra://jr788pXECnkJu5jhNVy95UWJDZYsfkwjC6m5RyR8BCsm`0 `7<n׉EDMy Story . . . . . . . . . . . . . . . . . . 10
Chapter One
Table of Contents
Chapter Six
What is Skitter? . . . . . . . . . . . 12
Chapter Two
Skitter’s Value . . . . . . . . . . . . 15
Current Problem . . . . . . . . . . 16
Value Proposition . . . . . . . . . 17
Chapter Three
Competition . . . . . . . . . . . . . 19
Direct Competition . . . . . . . . 20
Chapter Four
Personas . . . . . . . . . . . . . . . 23
Chapter Five
Cultural Relevance . . . . . . . . 24
Visual Strategy . . . . . . . . . . . 26
Initial Logo Sketches . . . . . . 28
Final 9 Logo Options . . . . . . 29
Logo Kit . . . . . . . . . . . . . . . . 30
Logo Clear Space . . . . . . . . 32
Type Kit . . . . . . . . . . . . . . . . 34
Brand Colors . . . . . . . . . . . . 37
Chapter Seven
Marketing Strategy . . . . . . . . 39
Acknowledgements . . . . . . . . . 42
9
׉	 7cassandra://9k3CODlimICwNUS82n_JGCk9yha8wtqJeF6IkbsCBxI1`0 `7<n`7<nבCט   tu׉׉	 7cassandra://hn5zP4AIPN2dhFOMOabZmpuL3CuxP46hdZCJjbLH_7Y y.`_5׉	 7cassandra://7rBmqjahnSV2ZaT-ayB7udoBop-M3yX0nVf-KU9C_ugz`:׉	 7cassandra://CgSLpNssVpxUd4Ydu7f_WJGhbfRpPPc-GE-vzh8Wt9o$`0 ׉	 7cassandra://WaeIgGotQPTAFiqxr8Rf9ZcnVJYvSRBCe7Zu-Ki5vsI Z͠>`7<nGט t tu׉׉	 7cassandra://ojDbCj83cjauKd-AGJfddanIvrap9wY9-1wi_5z7xMM ` _5׉	 7cassandra://JjdRisEbgBTIkTVO8bGyA8y4uW61ToKykxk6vJ4-3L4F`:׉	 7cassandra://4ZukAu3EWjlByV6fGVdChVO_9MAgynL4lU-lk2GBNNw
`0 ׉	 7cassandra://vmLrIqNIlyWWBGZtvD6O7JysgAV5pkSvfpo2xBMtVWA%$͠>`7<nH׉EIntroduction:
My Story
My Story
When Rebecca White was nineteen, she
dropped out of Farmingdale State College and
decided academia was not for her.
There was simply too much that went into
obtaining a Bachelor’s Degree: She was not
smart enough, and not motivated enough to make
her way in the ocean that was university, where
once she had been a big fish, in the tiny pond of
Greenlawn, New York.
Retail, instead, would be her calling. Perhaps
she would work her way up the ranks in a toy
store, driven by her love of action figures, or sell
walking shoes to those who could be bothered,
and motivated enough, to go for a run in the
morning, an activity she herself would never
consider touching even with a ten foot pole.
Ultimately, it was her love of animals that
landed her a position as a petcare specialist
at PetSmart, a company as well known as it is
prolific in the world of animal care.
There, she would discover, much to her
dismay, that she was NOT the idiot that university
had once made her feel she was.
׉	 7cassandra://CgSLpNssVpxUd4Ydu7f_WJGhbfRpPPc-GE-vzh8Wt9o$`0 `7<n׉E	Work at PetSmart could be a frustrating and
grueling experience at times, but it paid the bills.
And so, while she did return to school, by night
and over the weekends she would return to the
place that helped her decide education was her
only path forward.
There were, of course, some aspects of the job
that were particularly agonizing. The most so was
unfortunately the customers. While some were
beaming paragons of understanding, eager to
learn and eager to grow, others were stubborn as
mules, convinced they knew best and unwilling to
so much as consider otherwise. Then, of course,
there were the most upsetting kind, those who
wanted the best for their animals, but found
themselves falling financially short.
As Rebecca pursued her degree, she also
nursed a different ambition: Someday, she would
find a way to persuade the stubborn, educate the
eager, and assist the strapped for cash in their
pursuit of pet ownership.
Three years came and went in the blink of an
eye. Study at a university level wasn’t easy, and
the closer that graduation loomed, the patience
Rebecca held for the average PetSmart customer
continued to wane. That idea of hers, though,
hadn’t left her head: It seemed a natural, obvious
choice for the topic of her senior project. From
that choice, there was only forward growth and
momentum: Research, interviews, and a renewed
focus on a goal laid out for her by her own past
failures and frustrations.
Research in some aspects wasn’t difficult. If
anything, detailed insight into the minds and
motivations of her audience found her. There
were other angles that needed consideration
as well however: How did other employees like
herself feel? How did pet owners and aspiring
pet owners see themselves? What were their
experiences in buying nontraditional pets so
far, and how did they feel about the employees
selling them? What about the companies those
employees worked for?
What had at first been a nebulous and
undefined idea started to take the shape of an
app, with a few simple, powerful ideas at its core,
and thus Skitter was born: An applicatoin that
provides reliable, easy to access information
about the care and keeping of ‘exotic’ pets
like reptiles, fish, and small animals, and the
opportunity to earn savings on pet supplies by
learning about those animals.
11
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What is Skitter?
“Skitter” is a brand new app built to address
longstanding frustrations of people interested
in exotic pets, such as reptiles, birds, fi sh, and
small animals. Built upon research and personal
experience alike, Skitter aims to provide exotic
pet parents with a reliable, concise source of
care information for the animals they love, and
reward them for their knowledge with access
to exclusive coupons and deals made possible
through Skitter’s various partnerships.
The matter of selling customers on expensive
pet care necessities such as the appropriate size
cages, terrariums, and tanks is often explicitly
tied to the informational problem, as well as,
of course, the matter of price. Customers with
incorrect preconceived notions about pet care,
for example, are unlikely to do right by their
pets unless properly educated, especially if the
right choice is an expensive one. An excellent
example of this phenomenon is the commonly
held belief that large fi sh will only grow to the size
of the tank they are in. While this belief is rooted
in truth, the reality is much more unfortunate,
with tanks that are too small for large fi sh
stunting their growth, impeding their quality of
life, and dramatically shortening their lifespans.
A customer that holds this belief, however, is
unlikely to commit to the expensive thirty to forty
gallon tank their goldfi sh needs to live a long
happy life and grow to its full size.
Skitter is a unique service that learns from
failures of existing models, aims to increase
customer and pet satisfaction, and will partner
with businesses to better help them meet the
needs of both new and existing customers.
Through a gamifi ed learning approach, Skitter will
empower customers to make the correct choices
for their animals with less of a concern about the
pricetag, and refresh businesses and associates
alike with boosted sales of big-ticket items that
customers usually hesitate on for lack of savings.
Skitter is an app, but it is also the fi rst step in a
revolution about how people think when it comes
to customer education, associate satisfaction,
and pet quality of life.
12
׉	 7cassandra://de8YHGufPGksVqFIpbpplnCU3IIxAhFbr-eBk0QCW8Q`0 `7<n׉E133
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׉	 7cassandra://0TBcZfz_ZvGDRM__jzLpo29anH1U7zRVHpxIpaHy9qwL`0 `7<n׉E5Chapter Two:
Skitter’s Value
In order to understand Skitter’s unique value, one must
take a careful look at the problems it looks to solve, and
how it looks to solve them. In this chapter, we will take a
look at the current problems faced by exotic pet parents,
and the solutions that Skitter proposes.
5
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_Current Problem
Through research, Skitter has found that the
difference between a pet receiving excellent
care and a pet receiving mediocre care is most
often one of two things: A lack of information, or
hesitance over a pricetag. Sometimes, the two
combine into one overpowering uber-problem,
leaving pet parents or prospective pet parents
lost, frustrated, and reluctant to commit to any
one solution for their pet.
This problem does not end with pet parents,
either, extending even to pet store employees
tasked with selling pets and making sure they
leave the store with all the necessities for a
happy, healthy life. Of the seventeen pet parents
asked as part of the research that went into
Skitter’s creation, only three felt that they were
genuinely prepared to care for their new pet upon
leaving the store with it. To make matters worse,
of sixteen pet parents asked, Skitter found that
only four actually trusted the stores from which
they bought their animals. They often turned to
the internet for information about their animals,
and found themselves frustrated by either a lack
of information, or too much information, both very
real, very diffi cult problems to sort through. With
pet parents’ distrust of pet stores and their habit
of turning to the internet kept in mind, Skitter
evventeen pet pare
hh that went into
fe
ffor their new pet upon
make matters worse,
, Skitter found that
elt hat the
or th eir new
ake m
pon
s wors
kitter found that
stores from which
hei
es from which
hey often turned to trned to
ey often turned to
b bout their animals,
at
ated by eith
nf
nfor mation,
o so throu
es and
eir ha
ated by either a lack
nformation, both ver
ck
o sort through. With
tores and their habit
t in mind, Skitter
mind, Skitter
ery
h
venteen pet parents
t wen
felt that they were
carried on to interview employees of major pet
store chains about their feelings regarding their
own jobs, and found some startling information:
of the ten employees spoken to, only two felt
that their training was adequate when it came to
preparing them to actually educate customers
about the pets that they buy.
After hours of research and interviews, the
problem boiled down to its simplest expression
became clear: Pet parents and pet store
employees alike were frustrated by confl icting
or lacking information, and with the high cost of
some starting supplies for exotic pets, customers
were hesitant to commit to something they were
not sure was best for their pet in the fi
e was
et in the fi rs
re hesitant to commit to sommething they wg
not sure was best for their pet in the fi rst place.
wer
not tt sure was best for their petr their
16
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Through partnership with retail stores such
as PetSmart and Petco, Skitter provides an
on-hand, readily available resource regarding
information on pet care, as well as opportunities
for focused, personalized savings. While Skitter
is available for customers to download and
use to fi nd information on their pets as well as
coupons for supplies, Skitter also operates with
a business-to-business model in mind. Through
the download of a business version of the app
on company tablets and phones, Skitter provides
an on-hand resource of information for store
associates, relieving the pressure that many feel
to have information about any and every type
of pet in their store committed to memory and
available upon customer request. Rather than
“I’m not sure, but I can google it,” the response
to customer questions the associate is uncertain
of becomes “Let me check,” an answer that is far
more reassuring.
There is no more scrambling around the store
hoping that physical pamphlets are available.
Skitter is on hand and ready to go at a moment’s
notice, with no time wasted for associate or
customer, providing a clear boost to associate
productivity and customer satisfaction. Through
its gamifi ed learning strategy, earning coupons
on Skitter educates customers while also giving
them the genuine sense of satisfaction stemming
from the feeling of having earned rewards rather
than being handed them. Careful refi nement of
quiz length, content, and responses to user input
developed through user testing has ensured
that Skitter’s coupon-quizzes are not frustrating,
annoying, or otherwise seen as a pain not
worth the savings they deliver, and the ability
to create an account means customers do not
have to repeat quizzes to keep their access to
all the best deals Skitter provides. In the future,
Skitter will look to further gamifi ed learning and
opportunities for savings, branching into the
realm of minigames and other similar activities
rather than just quizzes to enhance and retain
user engagement.
Skitter is a unique service that learns from
failures of existing models, aims to increase
customer and pet satisfaction, and will partner
with businesses to better help them meet the
needs of both new and existing customers.
177
׉	 7cassandra://eHXSZyKO6dYtryK7QDZUbXYLDaym06r7bbdQlF4akIo"T`0 `7<n`7<nבCט   tu׉׉	 7cassandra://fI2YGdVD2rTBtnufCY3Un-H8qF_YIdKbJdSotcxxfvAq`_5׉	 7cassandra://KXXuuCN_zBYsXy_Kr2qyHp1OLriUoIRaOvlEC4EP7eoZ`:׉	 7cassandra://0TBcZfz_ZvGDRM__jzLpo29anH1U7zRVHpxIpaHy9qwL`0 ׉	 7cassandra://iTHiE9C2v9f5spwdhihAKNkvuuUO3w9CzpWhjFwVjxUͮ͠>`7<nWט t tu׉׉	 7cassandra://BGddYN89SrHbv7dWdN-Bgo2vppOJ9PIZInSjU3EzdvU p`_5׉	 7cassandra://pLEtwKovfW8UftJq8Xm-4KG2mTSXfxaCz-0facxKJfUW`:׉	 7cassandra://TN60i4KYah19AXacTtqGy6DdB9OlvDaac3AGAXvvv4Q`0 ׉	 7cassandra://AqmDIUgHRVumTui3EWVA77YegEyTl8wTCbZfVra_tbc G͹͠>`7<nX׉E18
׉	 7cassandra://0TBcZfz_ZvGDRM__jzLpo29anH1U7zRVHpxIpaHy9qwL`0 `7<n׉EChapter Three:
Competition
In order to further understand Skitter’s unique value, one
must take a careful look at existing business models,
and take index of their strengths and their failings.
In this chapter, we will take a closer look at Skitter’s
competition, and analyze where (and how) existing
services fall short of satisfying customers.
trengths and their failings.
ke a closer look at Skitter’s
e where (and how) existing
satisfying customers.
9
׉	 7cassandra://TN60i4KYah19AXacTtqGy6DdB9OlvDaac3AGAXvvv4Q`0 `7<n`7<nבCט   tu׉׉	 7cassandra://ZgFkwMX4Ygq93yxuf6iFCVc5ETyp-MhV_NodC5YxXo8 i`_5׉	 7cassandra://FUUhNiw2ADaSMuHpZi3GPwbWSjO2rKL56v7jBh6Kgi0͜`:׉	 7cassandra://AmdNWl2CDtnOfL5bq1Ym2yWawShfQ0pY27n64lWmsVo%`0 ׉	 7cassandra://wt1J8z8rYK53qzLCvz0tUFjOdLouRL7LFMhv3BHy0Do͠>`7<nZט t tu׉׉	 7cassandra://oE_0w2Kozx7Gyj3K7RJdpQQys2nilo8uaOakxhr256Y L`_5׉	 7cassandra://lYgl1EBForeSg1gRfdVVP-qkSGIijPeyUW5TMIX1Ilcz`:׉	 7cassandra://4uU9ta7Pza2nybyf-sjPX2tXBh3Nh-bzoQo1GBiFf-Q `0 ׉	 7cassandra://v56PVmd6sw48S0LUZvNfuMoLAHe_DOt0hnsnBMRQebo 1͇͠>`7<n[׉E
EDirect Competition
PetSmart and Petco both try to solve the
problem of lack of information and, of course,
do their best to sell pet parents on setups
and supplies that will be best for their pets.
These companies were fi rst viewed as direct
competition, given the similar goals they held to
Skitter. As Skitter evolved as a concept, however,
it became clear that these brands would be
better seen as partners. If Skitter could fi nd a way
to solve these businesses’ problems regarding
a lack of customer trust and unwillingness
to commit to expensive items as well as the
problems of pet parents, that solution would be
a gamechanger, and a recipe for success. The
fi rst step in the process of developing such a
unique value for Skitter was to determine what
these other businesses did have, and where their
existing services were failing to meet their needs.
Upon further research, both Petco and
PetSmart do provide reliable and mostly solid
information about the care of the various pets
that they sell. Depending upon the store,
this information is provided through what the
companies call “care guides” or “care sheets.” In
the case of Petsmart, the information is available
at their stores in the form of paper pamphlets
as well as online; in the case of Petco, the
information is available upon request at store
20
locations, in the form of sheets available to
associates that they do not hand out. A smaller
competitor, Pet Supplies plus, is currently in the
process of overhauling their means of providing
information about the pets they sell to more
closely resemble the Petsmart model.
With all of this information available, and
through such a variety of mediums, why then do
customers interviewed about their understanding
of pet care express such discontent with the info
provided by stores? After further digging, the
answer became apparent: Customers were most
often completely unaware such information was
available on-site. Sometimes, even associates
expressed this sentiment, with answers on how
their store made information about pet care
available to customers ranging from “I just tell
them what I know” all the way to “We don’t.”
After further interviewing across a wide range of
PetSmart and Petco locations, further issues with
the existing model appeared, with associates
expressing grievances about pamphlet supply
shortages, general unavailability, and poor
placement within the store.
The matter of selling customers on expensive
pet care necessities such as the appropriate size
cages, terrariums, and tanks was found to be
often explicitly tied to the informational problem,
׉	 7cassandra://AmdNWl2CDtnOfL5bq1Ym2yWawShfQ0pY27n64lWmsVo%`0 `7<n׉E(as well as, of course, the matter of price.
Customers with incorrect preconceived notions
about pet care, for example, were unlikely to
do right by their pets unless properly educated,
especially if the right choice was an expensive
one. An excellent example of this phenomenon is
the commonly held belief that large fi sh will only
grow to the size of the tank they are in. While this
belief is rooted in truth, the reality is much more
unfortunate, with tanks that are too small for large
fi sh stunting their growth, impeding their quality
of life, and dramatically shortening their lifespans.
A customer that holds this belief, however, is
unlikely to commit to the expensive thirty to forty
gallon tank their goldfi sh needs to live a long
happy life. Associates interviewed across various
stores expressed grievances too with how diffi cult
it could be to set customers up with the savings
and deals on pet supplies that they craved. In
many instances, price was the deciding factor
in whether or not a pet would go home with the
supplies necessary to fl ourish. PetSmart and
Petco both operate on a membership-based sale
system, and while membership is free and pet
parents receive points for their purchases, sales
rotate monthly and are not always running on
the big-ticket items that customers are uncertain
about committing to. This results in general
frustration for customers and associates alike,
customers because they are not saving money,
and associates because it is more diffi cult to
convince customers to buy the appropriate
supplies for their pets.
2211
׉	 7cassandra://4uU9ta7Pza2nybyf-sjPX2tXBh3Nh-bzoQo1GBiFf-Q `0 `7<n`7<nבCט   tu׉׉	 7cassandra://kWe4rHM-I9En297JFUZdddTliW648sP-I7CpHptZ4P8 hA`_5׉	 7cassandra://RmLB3IMofM0c7_MCAz37M01pFev5i5gTdrd1KqnHPwk``:׉	 7cassandra://N9fyvtHyY84s_dM5mz57n88RE4Zzt92FT94uVL9vFH4s`0 ׉	 7cassandra://yq7w4dkJpiZcVOume_CjVfZHxTlLXzNgEznbl4FJe00͠>`7<n]ט t tu׉׉	 7cassandra://hBFof3f7gfNHnSy41yG04jjw_7CbaeCso_gtI9WVn2c I`_5׉	 7cassandra://AiDVjCy5DetebLE4CCNCh9Kw9KdRaQOOxMPSlB4ifc8`:׉	 7cassandra://sQ506XEkO6ANHqhI0Ne0tjLDYXnGPkrxERAWOG5beY8*d`0 ׉	 7cassandra://_FeajCZ3RJFG0Jz4E03Kjzpmtr6rnMMdKeUMS9vZP3A 6͠>`7<n^׉EChapter Four:
Personas
Before Skitter could begin the development of a solution
to the problems of pet owners, it needed fi rst to uncover,
hone in on, and better defi ne those problems. Through
research in the form of on-site observation and virtual
interviews, Skitter was able to develop three distinct user
personas in order to better design with its audience in
mind. This step was integral, and the fi rst step in the
journey towards developing a unique value proposition
for Skitter. The research and interviews conducted
along the way while developing these user personas
also served to deeply, richly inform Skitter’s fi nal design,
with the end result being a product with a unique value
proposition, and a product that delivers that value in
a way that is distinctly catered towards its ideal user
base. Skitter’s audience was broken down into three key
personas: The Over-Prepared, The Under-Prepared, and
The Always Right.
22
׉	 7cassandra://N9fyvtHyY84s_dM5mz57n88RE4Zzt92FT94uVL9vFH4s`0 `7<n׉E,THE
THE
OVER
PREPARED
UNDER
PREPARED
THE
ALWAYS
RIGHT
“I want to do what’s right
for my animals, and I
always do! But it’s so
damn expensive!”
“Are you telling me all
this stuff is necessary?
This is insane!”
Possum is a cash-strapped
college student who is always
struggling to make ends meet.
They love exotic pets, and own a
fair amount of them, but they are
always looking to expand their petfi
lled family, as well as to improve
their current pets’ quality of life.
They know everything there is to
know, but money will always be a
problem for them.
Victor is a middle-aged father of
two whose daughter is interested
acquiring an exotic pet for her
birthday. He has no idea what
goes into the care of the animal
his daughter wants, and while he
is more than happy to learn, the
cost of starting supplies for the pet
of his daughter’s dreams is quite
startling to him.
“It’s just a fi sh. When
I was a kid, I had a
goldfi sh that lived for fi ve
years in a bowl!”
Janine means well, but she is
stubborn, and her information is
outdated. A mother of three, she
is looking for a cheap, “easy” pet
for her children, and is unlikely to
commit to big ticket purchases
unless she can get a killer deal,
even if they mean the diff erence
between life and death for the
animal she is interested in.
23
׉	 7cassandra://sQ506XEkO6ANHqhI0Ne0tjLDYXnGPkrxERAWOG5beY8*d`0 `7<n `7<nבCט   tu׉׉	 7cassandra://mbqxuZgO-WB3BHWUwZfmy8em30Vds839ca77BPOSffU b`_5׉	 7cassandra://Wbd98rgEPpj3YOWTeb9RlQKtcifp264vtfN42M7IueM=a`:׉	 7cassandra://5hUBcTG_KWjxrPM_JtqONcmcKIxJpT9q9Us4gYALeMs>`0 ׉	 7cassandra://sbnI5yhjM3vzHrQguFN8MQ71xm81HnAIJ4zGIfZno5A { +p͠>`7<naט t tu׉׉	 7cassandra://jbY_J28xf-MtdaGK3A6W-JnqiHLPSpm7gpoZwu6Enz4 >`_5׉	 7cassandra://0tJEo9sxf_8wEwE9-xcxfxi67pj49z5jKSzrzkFIf50NH`:׉	 7cassandra://O_NNS8UL-vtkzjgDWQH4hbIta721RZiZ0JZWsQY8KDE6`0 ׉	 7cassandra://tLPIE1U1OIMS-W3ClVvvKsZKWtSeIExwAIi7bl5MY9I  Bz͠>`7<nb׉E Cultural Relevance
ve:
Chapter Five:
Chapter
Cultural Ru tural ReRelevancnle
Cu
ce
Of 18 pet owners, only 3 felt they
were ready to care for their pet
upon leaving the store with it.
24
׉	 7cassandra://5hUBcTG_KWjxrPM_JtqONcmcKIxJpT9q9Us4gYALeMs>`0 `7<n!׉E`“Twenty times a day, I have to explain that the fi sh won’t
grow to the size of the tank. The fi sh will grow, and then it
will run out of space and then it will die. Come on.”
-Interviewed Pet Store Employee
Of 10 employees, only 2 were
satisfi ed with their own knowledge
when it came to educating pet
owners about the care of their pets.
2255
׉	 7cassandra://O_NNS8UL-vtkzjgDWQH4hbIta721RZiZ0JZWsQY8KDE6`0 `7<n"`7<n!בCט   tu׉׉	 7cassandra://jjYR-apW7IAFelTNuafbVz4AgUaNahi9kxvc8zuU5vE bU`_5׉	 7cassandra://7Bbc7NTA_eMJxO_qCMGnxcMpeRuZiveyBc1JwcYS1RAD;`:׉	 7cassandra://I8kGiXKlRBtUZDgi99jA98Lqz1vTG8jzXkzYG_L7-wg`0 ׉	 7cassandra://JPPHH2_Tsqpm_l2rGBiy6iEpJ1oe2J7bS0cJo09fqK0 BR͠>`7<ndט t tu׉׉	 7cassandra://wEsw1qHDeO5gTKWHYNwiwqqQ_DMwRIkIbFSIVOSlhWw =`_5׉	 7cassandra://fHFVexGkXv58JtYWNrZmwlSk0h5DcpEgvWNQe9LbpZk{|`:׉	 7cassandra://q6mLQVd7lBzemTrHMm120RRZklX-ybh2b8m1bRljrnMz`0 ׉	 7cassandra://iUBxlLYk7KbSmVvbRpzltRNDU2wDHgKSxoC87lY3rqw ͱ͠>`7<ne׉EChapter Six:
Visual Strategy
׉	 7cassandra://I8kGiXKlRBtUZDgi99jA98Lqz1vTG8jzXkzYG_L7-wg`0 `7<n#׉EWhen it came to developing Skitter and creating an
actually usable product, the fi rst step was logomark
and logotype design. Skitter needed something unique,
fun, recognizable, and simple, all adjectives that it was
easier to hope for than it was to actually achieve through
design. Skitter’s logo began with fi fty hand-drawn
sketches, each unique and incorporating elements both
visual and typographic; from this point, Skitter’s vast
pool of potential logomarks and type positionings were
boiled down into just six options, each being further
refi ned and digitized for ease of adjustment. Next in the
lineup was sorting out Skitter’s logotype. From a pool of
sixty-four potential logotypes, eight were selected that
best represented Skitter’s brand and values, and were
each modifi ed six times in ways that adjusted, broke, or
otherwise altered their silhouettes. From these forty-eight
options, three were chosen, and went on to be combined
with Skitter’s potential logomarks into nine potential logo
options in total.
When it ca
actually u
f
e
otyp
cogni
to ho
desig
actually usable
and logotype d
zab
pe f
kitter
sketches, ea
visual and
r
sixty-four pote
best repres
i
p
f
o
ise a
s, thre
kitter
down
d and
was
visual and ty
pool of potentia
int
dig
sort
ed
product, the fi rst step
design. Skitter needed
ble, and simple, all adje
for than it was to actua
s logo began with fi fty
unique and incorpo
phic; from this
g
o developing Skitt
duct the fi rst
gn.
, and
than
egan
ust si
zed fo
out
eed
e, all
s to ac
ons, e
e of a
s lo
t es
nd creating an
s logomark
as logomark
something unique,
jec
ally
je tives
han
aphic; from this p
al logomarks and type
nto just six options, each
gitized for ease of adjus
ing out Skitter’s logoty
ial logotypes, eight
Skitter’s brand a
ch
us
herwise altere
e w
s po
With nine potential logos isolated, it was time to
colorize. Skitter tested four different color schemes for
its logo and by extension its branding, amounting to
thirty-six potential colored logos. Of these, only one was
selected, and further refi ned. This option would go on to
become Skitter’s fi nal logo, of which there would be both
a horizontal and a vertical version, both of which would
be incorporated in some form in all of Skitter’s designs.
pt on in tota
With nine
colorize. Skitte
s logo and by
ent
nd f
and
t
six po
ed, a
a horizontal
be incorp
becom Skitte
ial logos isolate
be incorporated in some form in all o
r tested four different c
y extension its branding
ntial colored logos. Of th
urther refi ned. This opt
s fi nal logo, of which
a vertical version,
some form in
xtensi
color
her re
brand
gos. O
. This
og , o
g
h
as time to
lor schemes for
g, amounting to
he
tio
chemes fo
mou
se, on
n wou
e was
on to
here would be both
h of which would
tter’s designs.
uld b
kitters designs.
27
27
six times in ways that
ed their silhouettes. Fro
were chosen, and went
otential logomarks into
their
re cho
ntial l
ettes.
and w
arks
o
nt
was
achie
dd
t
rough
ng elements both
Skitter’s vast
positionings were
ch being furth
stm
pe.
being
ment. N
From
cted
adjusted, broke, or
om these forty-eight
nt o
ere selected that
alues, and were
ed broke
nin
thes
n to b
ne po
eigh
mbined
logo
n the
ol of
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28
׉	 7cassandra://rzYZRViWzVmedX-7myhCu2-RObeI1nwpteX99clTGdQ+`0 `7<n%׉EFinal 9 Logo Options
29
׉	 7cassandra://YWxnhxXggj-RdcSPh_KG3pFcBCDvqxX4Wx6PZ-10_0Aj` 0 `7<n&`7<n%בCט   tu׉׉	 7cassandra://pZwqxfIbKGGF6J80tBWrBLQKoZWAs99ztMrHTRHUYo0 t`_5׉	 7cassandra://sEXifBoR20K6cW1ubOrqOZ2wEISbcRCJZL7wgEZr1MIP`:׉	 7cassandra://GU3xTulQlBhbvb-Eu-pcFU580kw4e92F_nh1ptzSiNY `0 ׉	 7cassandra://zp8kxxUwvtVeM_s5P8WA4EauJlmXkVrCqq10tefIj8s`9͠>`7<njט t tu׉׉	 7cassandra://EbBUYYnSwEdrnIU8PPARdo47755GscRmB-rQOKspuSE ` _5׉	 7cassandra://MkgOVJWgoGjTlmx7OjzONVBhEdQyMiAdR_c5cvR5O94PG`:׉	 7cassandra://5LO9ACb27vSWw-GlnTXWI0VAePh5WH-YDRgs1IlpdbY"O`0 ׉	 7cassandra://Owqp5OGbmy1SzbjoU4HRJDmq_art37HL4TPmm0l_RGgMr-p͠>`7<nl׉ELogo Kit
30
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32
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2Xx
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33
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Type Kit
Aa
ABCDEFGHIJKLMNOPQRSTVWXYZ
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Aa
ABCDEFGHIJKLMNOPQRSTUVWXYZ
abcdefghijklmnopqrstuvwxyz
123456789!@#$%^&*()
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Aa
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36
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3377
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Marketing Strategy
Once Skitter had solidifi ed its unique value proposition,
all eyes were turned to the matter of marketing, and the
actual, tangible development of Skitter as a product and
service ready to be provided to users. When developing
Skitter’s marketing strategy, careful heed was paid to its
existing ideal partners, and their marketing successes.
The development of Skitter as a product had several
stages, beginning with a unique logomark designed from
the ground up, and culminating in a fully functioning
Adobe XD prototype ready for user testing.
3399
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from a marketing perspective, Skitter’s creator looked to
marketing strategies employed by Skitter’s primary ideal
business partners. The companies PetSmart and Petco
were source of heavy inspiration, as Skitter’s research
showed that the customers of these companies were
well aware of their respective rewards programs thanks
to their advertising, but were simply dissatisfi ed with their
benefi ts. In order to reach its primary audience, Skitter
will make use of in-store print advertisements, such as
posters, and in-aisle signage advertising sales, deals,
and encouraging the download of the app with QR
codes. In terms of other marketing outside of traditional
in-store mediums, Skitter will make heavy use of social
media, copying the strategies of PetSmart and Petco
by inviting its audience to engage with the brand in
exchange for unique or monetary rewards. An excellent
example of this strategy in action is the 2020 PetSmart
Charities Partner Photo Contest, in which charities were
invited to engage with the brand by sharing photos
on social media with a hashtag to be entered into the
contest. Winners received a reward for their charity, and
PetSmart received engagement and increased brand
visibility during the time of the contest.
40
׉	 7cassandra://vAo-JNsu7aeYzzz8S3DW1yIaEWKEv7YrTj0BiyjWa5s`0 `7<n1׉E׉	 7cassandra://BndrPyQDr3kjualTyPrwTjJrMbIgUyc9F_4-dgRQokY3`0 `7<n2`7<n1בCט   tu׉׉	 7cassandra://LC5WaP8A49ZF0I0GeMv7SB-oCk0hijPO8rIFxJkeAYg `_5׉	 7cassandra://g_S82r2Un3-F0-BL4KnThMi2Py4rP6W5GE-yU5dyKx0͒`:׉	 7cassandra://H4zzCbgXZ67Xp6TbvMmzaNCWs1m7s4exvZMKs3O15BE4`0 ׉	 7cassandra://USxNIn8JtSij-tyCTt1JExmisXXITxgCUOaJha0pnegͫ͠>`7<n~ט t tu׉׉	 7cassandra://Tghue8wcuYrI5HVtIFufJkh3ZvXldNMv_ZVrds-EOjs `_5׉	 7cassandra://_2vJEsY4-62919UFHa1oZ719jEVKh0UbchfTYpfJZrg}`:׉	 7cassandra://7HZd1RY62hjTpBiWC6WpE0hG4JOPXX2YD8d81mYR9AA%`0 ׉	 7cassandra://1wRNN57UCIJM_RkHKFgbJTZNZYuJr9n96llJwTI9OIsӯ͠>`7<n׉E׉	 7cassandra://H4zzCbgXZ67Xp6TbvMmzaNCWs1m7s4exvZMKs3O15BE4`0 `7<n3׉E@Acknowledgements
A special thank you to...
• My fat monster of a bearded dragon, Jupiter, who gave
me dirty looks as I worked on this instead of serving him
breakfast, lunch, dinner, etc on time...
• My family, who got me through school and much,
much more, with endless, unbelievable patience and
understanding in all things...
• My fi rst retail job, which I hated enough to go back to
school, and the animals there, who I loved enough to keep
coming back anyway...
• My friends, who watched me complete every step of this
colossal journey the night before it was due on Discord
screenshare, and without whom I never would have gotten
any of it done...
• ...And last but not least, Professor Kimberly Wild, who was
convinced I would get this done no matter what, and who
inadvertently made sure I did by saying so!
4433
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